As mentioned above, a 1v1 Arena is against the whole design concept of GW. However, I do see merits in a 1v1 Arena: it can stop people complaining. If people wanna do 1v1, let them be, most of us who compete in Tombs / GvG know true skill comes with teamwork and not personal uber-leet character build.
As for using a 1v1 arena to try out builds....there wouldn't be that much benfit from it. Most of the time in PvP, you are creating a build to complement the rest of your team. So that your build can be excellent in one respect, but very bad in another. For example, you know for sure that an anti-caster mesmer or ranger can disrupt enemy monks very well, but they may not necessarily have the damage power to actually kill one. In a 1v1 PvP, neither of them can win the match because of low damage potential. But in team games, a team would have a really good anti-caster and a really good damage dealer...it is this combination that ensures victory.
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